
Thick As Thieves Release Date, Platforms, and Store Facts Guide
A launch-day Thick As Thieves release date guide covering May 20, 2026, the $4.99 introductory campaign, PC storefronts, console timing, co-op status, and the buyer questions players are asking right now.
Reading flow
Use the table of contents to jump by section. Each major section keeps its own screenshot, table, or answer block in the same reading stream.
Video support
3 embedded YouTube guides are available below for side-by-side checking against the written route.
YouTube video guides
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Direct Answer

Thick As Thieves is currently listed on Steam for May 20, 2026. The store page names OtherSide Entertainment as developer and Megabit Publishing as publisher, and the current dated launch target is PC, with Steam as the clearest feature source and an Epic Games Store page also live. The short store description is much more specific than many early store pages: this is framed as a stealth-action heist game that can be played solo or with a partner in co-op multiplayer, not as a giant forever-service sandbox.
This is a launch-day guide set. It uses the current Steam store page, Megabit Publishing FAQ and announcement pages, the official developer walkthrough, and live community demand from Reddit. Save structure, matchmaking flow, final review sentiment, storefront parity, and launch performance still need hands-on verification once the PC build is fully available in each region.
| Item | Current answer | Verification status |
|---|---|---|
| Release date | May 20, 2026 | Steam-listed |
| Launch platform | PC, with Steam as the clearest dated storefront and an Epic Games Store page also live | Store-listed |
| Launch price | $4.99 / EUR4.99 / GBP4.99 | Official |
| Developer | OtherSide Entertainment | Steam-listed |
| Publisher | Megabit Publishing | Steam-listed |
| Play modes | Single-player, multiplayer, co-op, online co-op | Steam-listed |
| Launch scope | 2 maps, 3 mission types, 16 contracts, 6 pieces of gear | Official |
| Console launch date | No dated console launch in current FAQ wording | Needs official update |
For readers, the main value of this page is clarity. A lot of older coverage still talks about Thick As Thieves as if its original PvPvE pitch is the whole story. Current official messaging is narrower and easier to act on: a low-price PC launch, a compact stealth campaign, and optional co-op with a partner.
Is It Worth Buying Today
The honest launch-day answer is that Thick As Thieves looks like a focused budget stealth release, not a full-price immersive sim revival. The $4.99 price is part of the product positioning. Official release messaging describes an introductory campaign, and that is why the strongest buyer question is not simply "is it short?" It is "does this scope match what I want tonight?"
| Buyer type | Recommendation | Why |
|---|---|---|
| Stealth fans who enjoy route learning | Buy if the low price fits your risk tolerance | The game is built around contracts, repeated maps, tools, and co-op route planning |
| Players expecting a giant Thief successor | Wait for user reviews | The current launch scope is intentionally compact |
| Co-op pairs looking for a one-evening game | Consider buying after checking unlock timing | The two-player premise is clear, but host, reconnect, and matchmaking details still need testing |
| Console-only players | Wait | Current dated launch coverage is PC-focused |
| Players unsure about the low price | Read the scope first | Official messaging calls it an introductory campaign with 16 contracts, not an open-ended live-service launch |
Reddit demand around the game is already centered on this exact tension: players are curious because the price is unusually low, but they want to know whether the build is a meaningful campaign, an Early Access experiment, or a small paid proof of concept. The page should answer that without defensiveness. The best current framing is "budget introductory campaign with replayability claims," then let launch hands-on testing decide whether the mission variety supports that promise.
Platform Status

As of the May 20, 2026 launch-day check, the safest platform summary is PC first. Steam has the clearest dated launch page, and an Epic Games Store page also exists. The official FAQ says the current focus is preparing the PC release for launch and that the team would love to bring the game to as many platforms as possible. That wording should not be turned into a confirmed day-one console release, a cloud streaming rollout, or cross-platform progression.
This matters because buyers do not search only for the date. They also search for whether they can wait for console, whether friends can join from another platform, and whether a Steam purchase is the safest day-one path. Right now the honest answer is that the dated launch is PC-focused, Steam is the most complete public source for feature labels, and console timing needs a newer official statement before it should be promised.
Steam Feature Checklist

Steam currently lists single-player, multiplayer, co-op, online co-op, Steam Cloud, and Family Sharing. Those tags are useful because they answer real purchase questions, but they should not be overinterpreted. Online co-op does not automatically confirm crossplay, dedicated servers, host migration, drop-in recovery rules, public matchmaking, or account progression sync.
Steam also lists the current language set, with English full audio support and multiple additional interface and subtitle languages. That makes this one of the cleaner launch-day store pages in the project, because it already gives global readers something concrete to work with instead of vague regional promises.
Launch-Week Verification

Launch week should re-check at least five things before the page is treated as final. First, verify whether the Steam and Epic release timing match in major regions. Second, confirm the live co-op flow: invitation method, host ownership, reconnect behavior, and whether public matchmaking exists. Third, test whether the $4.99 launch build feels like a complete compact campaign or a thin paid sampler. Fourth, verify controller behavior from the live settings menu instead of assuming it from store pages. Fifth, recheck console messaging, because official FAQ pages can change quickly around launch.
That is the difference between a useful launch-day guide and SEO filler. The useful guide gives the reader what is known now, uses the exact date that is currently public, and keeps a short list of what must be retested once real players get access.
Frequently asked questions
When does Thick As Thieves release?
Thick As Thieves is currently listed on Steam for May 20, 2026.
What platforms is Thick As Thieves on?
The dated launch is PC-focused. Steam is the clearest current store page, and an Epic Games Store page also exists; console timing is not dated in the current FAQ wording.
How much does Thick As Thieves cost at launch?
Official launch pricing is currently listed as $4.99, EUR4.99, and GBP4.99.
Is Thick As Thieves on console?
Console versions are not currently announced for launch. The official FAQ says the team would like broader platform coverage later, but the focus right now is the PC release.
Does Thick As Thieves support co-op?
Yes. Steam lists co-op and online co-op, and the official FAQ says you can play solo or with a partner in crime.
Is Thick As Thieves a full game or a compact campaign?
The accurate launch-day description is a $4.99 introductory campaign with 2 maps, 3 mission types, 16 contracts, and 6 pieces of gear.
Is Thick As Thieves Early Access?
Current Steam and FAQ messaging does not frame Thick As Thieves as an Early Access release.
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Thick As Thieves Solo, Co-op, and Campaign Scope Guide
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