
Thick As Thieves Gear, Loadout, and Progression Guide
A launch-day Thick As Thieves gear guide explaining the 6 announced gear pieces, known tools like Slithersap, Smoke Bomb, and Pickpocket Fairy, and how to think about first loadouts without fake stats.
Reading flow
Use the table of contents to jump by section. Each major section keeps its own screenshot, table, or answer block in the same reading stream.
Video support
3 embedded YouTube guides are available below for side-by-side checking against the written route.
YouTube video guides
Swipe sideways to compare videos without losing the main guide.
What Is Confirmed About Gear

The official release messaging says Thick As Thieves launches with 6 pieces of gear, and the official FAQ says players progress through the Thieves Guild, complete contracts, and unlock new gear on the road to becoming a Master Thief. Official Steam copy and the developer walkthrough already surface examples such as Slithersap, Smoke Bomb, and Pickpocket Fairy. That is enough to support a real guide, but not enough to support fake wikis full of made-up stat sheets, upgrade tiers, and costs.
| Gear question | Current answer | Verification status |
|---|---|---|
| Does gear exist? | Yes | Official |
| Is gear unlocked through progression? | Yes, through contracts and Thieves Guild progression | Official |
| How many unique pieces are currently announced? | 6 | Official |
| Publicly shown examples | Slithersap, Smoke Bomb, Pickpocket Fairy | Store / walkthrough |
| Are exact stats and costs public? | No | Needs hands-on verification |
| Are all item names public? | Not comprehensively | Needs hands-on verification |
That means the page should be about decision quality. Readers do not need fake spreadsheets yet. They need a reliable framework for evaluating gear once the game goes live.
How to Build a Smart First Loadout

For a first run, think in roles rather than item names. A stealth loadout usually needs three jobs covered: information, commitment, and recovery. Information tools help you read the space before taking risk. Commitment tools help you actually secure the objective once the window opens. Recovery tools help you survive the moment the plan stops being clean. Slithersap, Smoke Bomb, and Pickpocket Fairy should be judged by those jobs first, not by how stylish they look in a trailer.
Players often waste early progression by overvaluing style. A loud or flashy tool can feel powerful in a trailer, but first-run stealth success usually comes from tools that reduce uncertainty. If one unlock gives you better room knowledge and another only helps after the room has already collapsed, the knowledge tool is often stronger for a beginner. This is also where the SPIDER versus CHAMELEON choice matters: a tool that feels natural for one thief style may not be the best first pick for the other.
Progression Without Fake Numbers

A strong launch-day progression guide should help players avoid bad assumptions. Do not assume that the first six gear pieces are evenly balanced. Do not assume the unlock order is linear. Do not assume that co-op makes support gear less important. In fact, co-op often increases the value of tools that create information, because better information lets two players synchronize rather than drift.
The safest public recommendation is to spend early unlocks on tools that widen your options across many contracts. A niche tool may become excellent later, but early-game progression is usually about consistency. If the live build proves otherwise, the guide should update with specific examples and contract references after launch.
Launch-Day Gear Questions

The live build needs to answer six things quickly. Which gear pieces are available earliest? Which pieces are shared across solo and co-op progression? Which tools actually open new routes versus simply smooth mistakes? Are there cooldowns or hard-use limits that change how often a tool can carry a run? How much does gear interact with the SPIDER and the CHAMELEON? And how much does gear interact with difficulty settings or higher-pressure contracts?
Once those answers are tested, this page can become a true upgrade route guide. Before then, the honest version is still valuable: 6 pieces of gear are officially announced, progression is contract-driven, and beginners should prioritize loadouts that improve information and recovery before pure style.
Frequently asked questions
How many gear pieces are announced for Thick As Thieves?
Current official release messaging says the launch build includes 6 pieces of gear.
How do you unlock gear in Thick As Thieves?
The official FAQ says you progress through the Thieves Guild by completing heists and contracts and unlock new gear along the way.
Are the full gear stats public yet?
No. Exact stats, upgrade costs, and final item behavior still need hands-on verification.
What gear has been shown for Thick As Thieves?
Official store copy and walkthrough material show examples including Slithersap, Smoke Bomb, and Pickpocket Fairy, but the full tested gear route still needs live verification.
Have questions or feedback? Join our community at r/enjoy4game.
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