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Thick As Thieves Gear, Loadout, and Progression Guide

A pre-release Thick As Thieves gear guide explaining what is officially known about progression, how to think about loadouts before launch, and which equipment details still need real gameplay confirmation.

13 min readUpdated 2026-05-163 videos
Thick As Thieves gear guide key art
Visual reference for this guide. More screenshots appear beside each major section.

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3 videos

Thick as Thieves | Welcome to Kilcairn

Megabit Publishing - Gameplay overview

Thick as Thieves | Triple-i Showcase Gameplay Trailer

Megabit Publishing - Gameplay trailer

Thick as Thieves - Release Date Trailer | The Triple-i Initiative

The Triple-i Initiative - Release date trailer

What Is Confirmed About Gear

Thick As Thieves infiltration screenshot for gear confirmation
Official messaging confirms gear progression, but not every exact item name or stat sheet.

The official release messaging says Thick As Thieves launches with 6 pieces of gear, and the official FAQ says players progress through the Thieves Guild, complete contracts, and unlock new gear on the road to becoming a Master Thief. That is enough to support a real guide, but not enough to support fake wikis full of made-up item names, upgrade tiers, and costs. The right approach is to separate confirmed structure from unverified specifics.

Gear questionCurrent answerVerification status
Does gear exist?YesOfficial
Is gear unlocked through progression?Yes, through contracts and Thieves Guild progressionOfficial
How many unique pieces are currently announced?6Official
Are exact stats and costs public?NoNeeds hands-on verification
Are all item names public?Not comprehensivelyNeeds hands-on verification

That means the page should be about decision quality. Readers do not need fake spreadsheets yet. They need a reliable framework for evaluating gear once the game goes live.

How to Build a Smart First Loadout

Thick As Thieves stealth tool screenshot for first loadout planning
A strong first loadout in any stealth game balances information, flexibility, and recovery.

For a first run, think in roles rather than item names. A stealth loadout usually needs three jobs covered: information, commitment, and recovery. Information tools help you read the space before taking risk. Commitment tools help you actually secure the objective once the window opens. Recovery tools help you survive the moment the plan stops being clean. Even if Thick As Thieves adds unique twists, that structure is the most practical way to think about the first unlocks.

Players often waste early progression by overvaluing style. A loud or flashy tool can feel powerful in a trailer, but first-run stealth success usually comes from tools that reduce uncertainty. If one unlock gives you better room knowledge and another only helps after the room has already collapsed, the knowledge tool is often stronger for a beginner. This is advice that stays useful even before exact item names are public.

Progression Without Fake Numbers

Thick As Thieves escape scene for progression guidance
Useful pre-release advice should explain decision frameworks instead of inventing upgrade costs.

A strong pre-release progression guide should help players avoid bad assumptions. Do not assume that the first six gear pieces are evenly balanced. Do not assume the unlock order is linear. Do not assume that co-op makes support gear less important. In fact, co-op often increases the value of tools that create information, because better information lets two players synchronize rather than drift.

The safest public recommendation is to spend early unlocks on tools that widen your options across many contracts. A niche tool may become excellent later, but early-game progression is usually about consistency. If the live build proves otherwise, the guide should update with specific examples and contract references after launch.

Launch-Day Gear Questions

Thick As Thieves close-quarters mission screenshot for launch-day gear questions
Launch players should verify which gear expands route options and which only adds comfort.

The live build needs to answer five things quickly. Which gear pieces are available earliest? Which pieces are shared across solo and co-op progression? Which tools actually open new routes versus simply smooth mistakes? Are there cooldowns or hard-use limits that change how often a tool can carry a run? And how much does gear interact with difficulty settings or higher-pressure contracts?

Once those answers are tested, this page can become a true upgrade route guide. Before then, the honest version is still valuable: 6 pieces of gear are officially announced, progression is contract-driven, and beginners should prioritize loadouts that improve information and recovery before pure style.

Frequently Asked Questions

How many gear pieces are announced for Thick As Thieves?

Current official release messaging says the launch build includes 6 pieces of gear.

How do you unlock gear in Thick As Thieves?

The official FAQ says you progress through the Thieves Guild by completing heists and contracts and unlock new gear along the way.

Are the full gear stats public yet?

No. Exact stats, upgrade costs, and final item behavior still need hands-on verification.