Directive 8020 Save Everyone Guide
A spoiler-marked Directive 8020 save everyone guide with survival rules, crew-state tracker, recovery strategy, screenshots, and route videos.

Spoiler warning
This guide discusses route logic and outcome planning. Finish one story run first if you want the reveals to remain intact.
YouTube Video Guides
Swipe sideways to compare videos without losing the guide text.
Directive 8020 Save Everyone Trophy Guide
100% Guides - Humanitarian route
Directive 8020 Best Choices Walkthrough
Ben-Gun - Best choices route
Directive 8020 Full Game Walkthrough
MKIceAndFire - Full game
Spoiler Warning

This page is for players who want a survival route and accept spoilers about route structure. It does not list every story reveal, but it talks about the logic that keeps people alive: evidence, trust, suspicion, movement, and failed threat sequences. If you are still on a first blind run, bookmark this page and use the spoiler-light walkthrough instead.
The save-everyone route is less about choosing nice dialogue and more about avoiding irreversible state damage. A character can be alive but doomed if they are isolated, injured, distrusted, or unable to reach a later objective. Your job is to keep the crew alive and functional.
Everyone Lives Route Rules

Prioritize evidence before accusation. The mimic premise is designed to make paranoia feel rational, but acting without proof can damage trust or remove a future helper. Keep crew pairs cooperative when the game offers a clear teamwork option. Avoid choices that solve a short-term threat by sacrificing a long-term rescue path.
Treat failed stealth, chase, and QTE sections as immediate rewind candidates during a survival run. Some failures may be recoverable, but a first save-everyone attempt should be conservative. If the game gives you a dangerous shortcut and a slower cooperative path, test the cooperative path first. Leave all-deaths and worst-ending cleanup for a separate file.
Crew-State Tracker

| State | Good-route target | Risk signal | Verification status |
|---|---|---|---|
| Alive | Every playable crew member remains alive through the final episode | Death, severe injury, impossible rescue | Reported |
| Trusted | Key crew pairs can still cooperate | Panic accusation, hidden evidence, betrayal | Reported |
| Cleared or testable | Suspicion can be resolved through evidence | Acting on fear without proof | Needs in-game verification |
| Mobile | Character can reach later objectives | Chase injury, failed stealth, blocked tool use | Reported |
| Final-ready | Survivors enter the finale with compatible priorities | Conflicting final goals or missing evidence | Needs in-game verification |
Use the tracker after every major Turning Point. If all five people are alive but one person is isolated or mistrusted, treat the run as unstable until later scenes prove otherwise.
Recovery Strategy

If someone dies, do not restart immediately. Identify the last moment where their state changed, replay from that Turning Point, and continue only until the death is avoided or repeated. If changing the obvious scene does not save them, the requirement likely sits earlier in the trust, suspicion, or mobility chain.
For repeated failures, split the problem into three questions. Did the person have the right helper available? Did they have enough trust or evidence for that helper to act? Did the real-time section succeed? This approach keeps route testing concrete and prevents the common mistake of changing random dialogue choices until something works.
Frequently Asked Questions
Can everyone survive in Directive 8020?
A full survival route is reported and should be built around evidence, trust, mobility, and successful threat sections.
Should I rewind every injury?
Rewind injuries that block movement, cooperation, evidence access, or final-route options.
What is the safest save-everyone rule?
Preserve evidence and cooperation before taking irreversible action against a suspected crew member.