Directive 8020 Choices Guide: Turning Points and Consequences
A spoiler-marked Directive 8020 choices guide for Turning Points, trust decisions, mimic-risk choices, crew state tracking, screenshots, and videos.

Spoiler warning
This guide discusses route logic and outcome planning. Finish one story run first if you want the reveals to remain intact.
YouTube Video Guides
Swipe sideways to compare videos without losing the guide text.
Directive 8020 Best Choices Walkthrough
Ben-Gun - Best choices route
Directive 8020 Save Everyone Trophy Guide
100% Guides - Humanitarian route
Directive 8020 Announce Trailer
Supermassive Games - Official trailer
Spoiler Warning

This guide discusses decision categories and consequence tracking. It avoids turning every scene into a line-by-line spoiler, but any choices guide will reveal how the game thinks. If you want a clean horror run, use the walkthrough first and come back here after the credits.
The core mistake players make is asking only what option should I pick. In Directive 8020, the better question is what state does this option change. A choice might affect trust, suspicion, survivor mobility, evidence, a future rescue, or an ending family. The visible dialogue is only the surface.
How Turning Points Work

Turning Points are the replay framework for major consequences. They let you revisit important branches without replaying the entire story, but they are not a magic answer key. A later Turning Point can show you the final symptom of a route problem while the real cause sits two episodes earlier. That is why state tracking matters.
Before replaying a Turning Point, write down who is alive, who is injured, who trusts each other, who is suspected, which collectibles are already collected, and which objective is active. After changing the choice, replay far enough to see whether any of those state fields changed. If only dialogue changes, the choice may be flavor or delayed. If crew state changes, mark it as route-critical.
Choice Tracking Table

| Choice type | What changes | What to record | Verification status |
|---|---|---|---|
| Trust decision | Cooperation, future rescue options, dialogue access | Speaker, target, witness, immediate reaction | Confirmed |
| Mimic-risk decision | Suspicion, safety, possible death or isolation route | Accused character, evidence used, outcome | Confirmed |
| Real-time threat | Injury, death, separation, route pressure | QTE result, stealth path, survivor state | Confirmed |
| Crew separation | Who can help in later scenes | Pairing, location, locked doors, tools available | Reported |
| Final route decision | Ending family and epilogue variant | Survivors, trust state, final selected option | Reported |
Keep the table short enough to use while playing. The goal is not to transcribe the whole script. The goal is to make your next replay faster and more accurate.
Best Choices Framework

There is no universal best option in every scene, but good-route choices follow patterns. Preserve evidence before accusation. Keep useful crew pairs together. Do not sacrifice someone to simplify a short-term problem unless you are intentionally routing deaths. Treat fear-based decisions as suspicious until you can confirm their long-term effect.
When two choices both look safe, choose the one that leaves more future options open. A reversible uncertainty is better than an irreversible death. If the game gives you a way to verify a threat rather than act on panic, that is usually the better route for save-everyone and best-ending attempts. For second runs, test the opposite choice and compare the same state fields.
Frequently Asked Questions
Can one choice ruin a Directive 8020 run?
Yes. Some choices can kill a character or redirect a route, but Turning Points make recovery easier if you track state.
What should I record before changing a Turning Point?
Record survivors, injuries, trust, suspicion, collectibles, and the active objective before replaying.
Are the safest choices always the best choices?
No. A safe-looking choice can damage evidence or trust, so compare the resulting state rather than the tone.