Directive 8020 Collectibles Guide: Secrets, Recordings, and Heirlooms
A Directive 8020 collectibles guide covering Secrets, Simms Recordings, O Death Secrets, Heirlooms, screenshot checkpoints, and video location routes.

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Collectible Types

Directive 8020 collectible searches currently cluster around Secrets, Simms Recordings, O Death Secrets, Heirlooms, dolls, and all collectibles. Until every category name and total is verified in captured saves, the most useful guide format is a spoiler-aware tracker rather than a fake-perfect numbered list. The player value comes from knowing what to search for, when areas become risky, and how to avoid locking yourself out.
Treat every optional room as a possible collectible room before advancing a high-pressure objective. When the game shifts into a chase, stealth, or QTE scene, exploration usually stops. If you hear new dialogue, enter a new objective state, or move through a one-way transition, pause and ask whether you have checked the current space.
Tracking Method

Track collectibles by episode, area, nearby objective, route state, and pickup type. A raw number such as collectible 17 is less useful than med bay side room before alarm objective, because the latter tells you how to find it again. If a collectible appears only after a specific choice, add the prior state. If it disappears after a character dies or moves, add the crew dependency.
For screenshot-assisted cleanup, compare environmental landmarks instead of relying only on text labels. Use the local screenshot set and video location guides to identify room shape, lighting, door placement, and nearby interactables. This is especially helpful in a ship setting where corridors can look similar during tense sequences.
Checklist Table

| Collectible category | Search demand | What to record | Verification status |
|---|---|---|---|
| Secrets | High | Episode, room, clue name, route dependency | Needs in-game verification |
| Simms Recordings | Medium | Terminal, recorder, or audio location | Needs in-game verification |
| O Death Secrets | High | Scene context, pickup condition, gallery progress | Needs in-game verification |
| Heirlooms | Medium | Crew association and pickup room | Needs in-game verification |
| Dolls or doll-like items | High | Exact in-game label and location | Needs in-game verification |
This table is intentionally conservative. It keeps the terms players search for while making clear what still needs platform or save verification.
Cleanup Tips

Do collectible cleanup before all-deaths cleanup. Death-heavy states can move characters, close doors, skip exploration, or push you into emergency pacing. A clean survivor file is usually better for collectible sweeps because more rooms and interactions remain accessible. If you already have a messy save, use videos to confirm a target room first, then replay from the closest Turning Point that still gives you free movement.
When a collectible does not appear, test route state before assuming the guide is wrong. Was the same character alive? Was the same objective active? Did you enter the room before or after a threat sequence? Those details often explain missing pickups better than broad episode labels.
Frequently Asked Questions
Should I use a collectibles guide on my first run?
Use a spoiler-light checklist only. Save exact route-dependent locations for cleanup after one completion.
Are dolls confirmed as a collectible category?
Players search for dolls, but exact in-game category naming should remain labeled until capture confirms it.
Can collectibles affect endings?
Some route reports suggest secret content may depend on collectibles, but exact requirements need verification.