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Spoiler guideStatus: Reported

Directive 8020 All Deaths Guide

A spoiler-marked Directive 8020 all deaths guide for the reported 44 death scenes, with routing rules, tracker table, screenshots, and video references.

19 min readUpdated 2026-05-153 videos
Directive 8020 all deaths guide hero image
Visual reference for this guide. More screenshots appear beside each major section.

Spoiler warning

This guide discusses route logic and outcome planning. Finish one story run first if you want the reveals to remain intact.

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Spoiler Warning

Directive 8020 horror threat scene for death guide spoiler warning
All-deaths routing is inherently spoiler-heavy and should come after one story run.

This page is spoiler-heavy by design. It discusses death routing, triggers, avoid methods, and cleanup order. If you care about surprise, finish the story first and return after you know the crew and threat structure. The goal here is completion efficiency, not a clean horror experience.

The reported completion target is 44 death scenes. Until every gallery entry and platform achievement is matched, keep the number labeled as reported and verify progress in your own save. The most useful death guide is not only how to kill everyone. It also explains how to avoid each death, because the same knowledge supports save-everyone routing.

Death Scene Routing

Directive 8020 real-time threat scene for death routing
Route deaths by trigger type: QTE fail, stealth fail, choice, or prior state.

Death scenes usually fall into four practical categories: failed QTE or chase, failed stealth, fatal choice, and prior-state death. QTE and stealth deaths are often easiest to test because they happen close to the visible threat. Choice deaths can require earlier setup. Prior-state deaths are the hardest because the character may need to be injured, isolated, mistrusted, or paired with the wrong person before the scene even starts.

Do not collect deaths during your first survivor run. Keep one good save, then build a separate bad-state route where you can fail sections on purpose. If a death video shows a scene you cannot trigger, compare the prior state instead of replaying the same moment repeatedly.

Death Tracker Table

Directive 8020 corridor scene for death tracker table
A good death tracker also records the avoid method for survival-route value.
Tracker fieldWhy it mattersVerification status
EpisodeGroups cleanup into short replay blocksConfirmed
VictimPrevents duplicate counting when scenes look similarReported
TriggerChoice, QTE fail, stealth fail, or route conditionReported
Avoid methodTurns the death list into survival helpReported
Required prior stateCaptures injury, trust, isolation, or tool requirementsNeeds in-game verification

Add one row per unique gallery entry or achievement progress tick. If two scenes look similar but unlock separately, keep them separate. If one scene has different camera angles but no separate progress, keep it as one entry and note the variant.

Cleanup Order

Directive 8020 crew scene for death cleanup order
Build a separate bad-state file so death cleanup does not damage your best route.

Start with QTE and stealth failures because they are easy to reproduce and easy to compare with videos. Next, test obvious fatal choices from close Turning Points. After that, build prior-state deaths that require earlier isolation or damaged trust. Leave mutually exclusive or finale-dependent deaths until you have a stable death-heavy route.

After each block, check progress before moving to the next. If you trigger a death and no progress changes, it may be a duplicate, a variant, or a scene that does not count for the target list. Write it down anyway, but mark it unverified. That keeps your tracker honest and prevents inflated counts.

Frequently Asked Questions

How many death scenes are in Directive 8020?

The current reported target is 44 death scenes, pending full gallery and platform verification.

Can I collect all deaths in one playthrough?

No. Use Turning Points and separate route states because many deaths conflict with survival and ending requirements.

Should I fail QTEs on purpose?

Only during death cleanup. On a first or save-everyone run, failed QTEs should usually be rewound.